Design for Truth
Systemic design research for a wicked problem
RCA Grand Challenge 2021: Design for Safety
Remote, COVID-19 Project ⚠️
Strategic Research & Communication Design
DRAFT CONTENT 🚧
Challenge

In our digitally interconnected world, misinformation spreads faster than ever: adding noise and confusion to the public discourse.

  • False news travels six times faster on Twitter than the truth1.
  • In 2020, UNESCO stated that we're experiencing an 'infodemic'2: where an overabundance of information, often false or misleading, accompanies every major event: sowing seeds of confusion, fear, and mistrust.

This chaotic information landscape, at times, suggests we are drifting towards a 'post-truth' era, where objective facts are less influential in shaping public opinion than persuasively-designed appeals to our emotions or personal beliefs. This is particularly salient in the context of COVID-19, where misinformation and conspiracies run rife.

How can we support individual and social wellbeing in a seemingly 'post-truth' world?
Opportunity

This two week research project provided an overview of 'design for truth' as a wicked problem to inform creative problem solving by the 400+ postgraduate designers taking part in the RCA x Logitech Grand Challenge 2021: Design for Safety.

Wicked problems are deeply complex, multifaceted issues with no definitive solutions. They can only be addressed by strategic approaches which involve some non-empirical judgments and are therefore inherently normative and value-based3. These approaches can't be 'right' or 'wrong' in a conventional sense; but they can be more or less acceptable or effective based on the values and objectives of those affected.

Our aim was to reduce the paralysing sense of uncertainty that can accompany complex problem areas by mapping and breaking down the multi-dimensional concept of 'truth', whilst providing an open-ended introduction to the problem: one that encouraged the designers’ own, organic directions and value judgments to emerge.

How can we provide a springboard for designers to promote 'truth' in the world?

How can we design for truth and the safety of individuals and society?

Key Output
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Systems Modelling
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Grappling with Truth's Complexity

The Etymology of Truth

We began by exploring the etymology of ‘truth’, which is rooted in ideas of faithfulness and constancy.

'Truth' has been identified as a measure of any theory's ability to accurately represent the world (constancy) under a limited number of assumptions (faithfulness) (see 1).

  • This led us to use ‘Sense of Objective Certainty’ as a lens to blend these key attributes, forming the x-axis of our map.

Evaluating Truth

Whether truth exists externally to us or not, we only have access to it through our own experience. Given this phenomenological perspective, and the 'wicked' nature of designing for truth, we recognised that its design necessarily involves normative value judgments and some 'nonempirical criteria' in order to evaluate the appropriateness of any design strategy.

We decided to adopt an ecological perspective upon the purpose and evaluation of 'truth', due to:

  1. The wider context of the Grand Challenge (design for ‘safety’ or freedom from harm).
  2. The fact that the experience of 'truth' (as a phenomenological value judgment) is contingent on the continuation of life.
  3. Our own sense of the purpose of 'truth'.
  • We therefore identified 'Ecosystem Health' as a key measure of 'truth', forming the y-axis of our map.

A Systemic Perspective on the Construction of Truth

Having identified these criteria and set the bounds of our enquiry, we were able to map truth different elements of truth across multiple domains.

In order of decreasing complexity (and increasing 'Sense of Objective Certainty'), these domains are the:

  1. Cultural
  2. Biological
  3. Physical
  4. Metaphysical



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Narrowing the Bounds of Enquiry
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The Cultural Domain as a Key Intervention Area

From this deconstruction, the cultural domain emerged as a key intervention area for designers: where they can intervene to promote different modes of disseminating and amplifying information in society, as well as to influence degrees of certainty in that information.

We recognised that this is where designers can intervene to shift modes of debate and mindsets, selecting different strategies to suit the existing socio-technical regimes/cultural operating systems.

Leverage Points at the Individual, Biological Level

Going into a finer view of the individual mechanisms at work, we identified 3 key pathways by which truth is evaluated:

  1. The æsthetics of truth
    Our visceral, sensory/perceptual response
  2. The comprehension of truth
    Our reflective, cognitive response

Which together feed into:

  1. The communication of truth
    Our behavioural response — acting upon our sense of truth

By comparing our sensory/perceptual and cognitive responses with our actions and conversations, we corroborate information and infer causal connections. Over time, we propose that this corroboration creates the sense of trust that enhances the resilience of information.

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Key Questions and Directions
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Encouraging Critical Perspectives

What constitutes 'truth', and how should it be designed?

We identified a range of open-ended questions to provoke critical reflection on different strategic, ethical approaches to truth and its underlying mechanisms.

  • Designed to stimulate a range of discussions and reflection within the 77 design teams across the grand challenge.
  • Intended to express the multifaceted nature and wickedness of design for truth.
  • Left open and ranging across the domains to encourage individual perspectives to diverge from our deconstruction and ethical assumptions/stance.
Implications
Conclusion

Wicked problems such as designing for 'truth' involve a multitude of hierarchically-nested, deeply interconnected dynamic systems. Our interactions with them cannot 'solve' inherent problems, but only change the challenges which are present. Given this complexity and our computational limits, any approach to influence the system must take a particular stance—an ethos and strategic perspective—from which to map the domains and identify and evaluate different leverage points, vectors/directions and potential approaches to problems within the system.

'Truth' is a complex idea in and of itself. Given that it is bound by what we can perceive, we can only ever have a probabilistic sense of any thing’s certainty by its evaluation against previous experience, recorded/communicated knowledge and our beliefs.

Given the Grand Challenge’s objective—design for safety—we therefore identified ecosystem health as the best arbiter of truth's value, making it our overarching strategic objective and stance by which to model truth's underlying components.

We therefore mapped the concept of truth across its cultural, biological, physical, and metaphysical domains to create a general overview. This systems map highlighted the cultural domain as a critical area for designers to intervene, amplifying or mitigating certain bits of information by influencing how it is perceived, communicated and learnt about, analysed and understood.

At the individual level, this corresponded to 3 key leverage points by which we can influence judgments of truth in society:

  • Aesthetics (the symbolic)
  • Comprehension (data and analysis)
  • Communication (interpersonal transfer)

In order to recognise the fundamentally phenomenological and therefore normative (ie., subject to human evaluation) nature of truth (as a constructed phenomenon within our embodied minds) we provided a range of questions to encourage individual critical reflection and re-evaluation of the overarching strategic incentives behind ‘designing for truth’ as well as the underlying mechanisms and intervention points by which design can influence it.

The combination of a broad, systemic analysis and a deeper, domain-specific evaluation of the components of truth revealed a number of key mechanisms by which humans evaluate and construct truth, as well as a range of avenues and questions for designers to explore in order to design for this deeply complex issue, not just for societies but for our world and life as a whole.

Want to find out more?
Tools
Illustrator
Miro
Keynote
Skills
Systems Thinking
Interdisciplinary Research
Collaboration
Insight Synthesis
Visual Communication
Storytelling
Team
Keer Wei
Desk Research, Systems Thinking
Algy Falconer
Desk Research, Systems Thinking
Acknowledgements

With thanks to Keer Wei for her wonderful perspectives and great collaboration, and to Laura Ferrarello, Ashley Hall, Craig Bremner, Fernando Galdon and Rute Fiadero for inspiration, critique and advice.

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